It could be nice if we can have new islands, big ones where you could place different settlements (that would count as different islands in the old fashion anno games) so they would have different storage areas and could be connected by land (train?). That will make Anno complex again in some kind of way. Coming back to the system of tonne goods is great. What could be delightful to have in this new Anno game. Well well, we are back to the steam ages. I´m thrilled about this new game and cannot wait for new updates in the Anno Union. These are just some ideas which I hope you can find handy. This could be applied to other goods like vegetables, clothes or perfumes (maybe by growing different types of flowers), and the new seeds with different levels of rarity could be obtained from expeditions, as shown in one of the new videos when discovering exotic animals, improving the reputation of the city and it´s productions. While all these different fruits would satisfy the same population need (fruit), it would allow to produce more complex stuff in other tiers, like different types of jams, or different types of wines, and this variety could affect the luxury needs. Just as an example, if we get to build fruit farms, it would be great to have the option to grow different types of fruits (even if the main building is the same), like oranges, apples, or peaches. I think an amazing way of making the game more complex would be to create a bigger variety of each product. I hope this could be implemented too and also that a much bigger amount of decoration elements is included, together with trees and vegetation, because that helped the cities looking more realistic, organic and beautiful. A great idea in Anno 2205 was that parks and green areas could be placed together so the tiles would automatically join, allowing us to make beautiful and customized parks outside of the traditional 3x3 or 6圆 layout. This was not possible in the last Anno game and it would be great if we could have more freedom when creating our production areas again.
![anno 1602 buildings anno 1602 buildings](http://www.annomuseum.de/webseiten/SF/www.anno1602.de/gfx/resources/gebaeude/arzt.gif)
In Anno 1404 and Anno 2070, when building farms, it was possible to slightly separate the fields from the farm building, which enabled us players to create more intrincate layouts with roads and paths, and gave the cities a much more organic and beautiful feel. I think the 6圆 residential buildings included in Anno 2205 was an amazing idea because it gave diversity to the look of the city, and I hope this can be preserved in the new Anno 1800 in one way or another.
![anno 1602 buildings anno 1602 buildings](https://static.taigame.org/image/screenshot/201309/anno-1503-gold-edition-1.jpg)
Anno 2205 didn´t include enough variety of models for each residential class and the cities ended up looking too homogenic and un-realistic.
It would be great if there´s a bigger variety in the amount of residential buildings models for each population level. I could not be happier with the news about the release of Anno 1800! I´m a hardcore fan of the franchise and I would like to give some ideas of things I consider important!